#include "scene_event.h"

Delegate1< Player& > player_enter_game_event;//玩家进入游戏事件
Delegate1< Player& > player_leave_game_event;//玩家离开游戏事件（实体销毁）
Delegate1< Player& > player_disconnect_event;//断开连接，实体还在
Delegate1< int32_t > activity_start_event;
Delegate1< int32_t > activity_end_event;
Delegate1< int32_t > role_join_team_event;

